The other important aspect was cost. We wanted our new game to be competitive, but on a limited budget. This works out great as I needed to control spending as my wife and I have a significant home improvement project on the horizon.
After a few emails back and forth Micah came up with foundation of a monthly competition game of accumulating cards. I tweaked the rules.
Let me be the first to introduce WAR Games!
The game is kind of a pack war meets FanDuel mash up with baseball cards. Here are the rules.
First you pick a year (Our trial run is 2005). All cards have to be from the chosen year.
Each person has $10 to spend (that includes shipping)
Roster = SP, RP, DH, C, 1B, 2B, SS, 3B, LF, CF RF
Cards have to be new purchases.
We will use baseball reference for WAR calculation.
Each roster must include 1 certified auto, 2 relics, 3 numbered cards = to 250 or less.
Each person must be able to officially account for the exact amount spent each round.
You cannot check WAR rankings (relying on the honor system)
For each roster spot left unfilled at the deadline you lose 2 WAR from your collective score
+ 2 WAR for Completed Roster
+ 3 if auto is highest War Player
+1 if relic is highest War player.
+1 for serial numbered cards /25 or lower
No dual relics or autos
Each card must be of just 1 player.
The team with the highest cumulative WAR total is the winner.
We set the time limit at one month. The winner gets to choose 1 card from the opposing teams final roster.
Micah and I started as of yesterday to give it a trial run. We like the challenge of a limited budget of $10. The main tweaking will probably be with the bonuses. If it works out well, I think this might be a fun game for the blogosphere to play.
Let me know what you think.
Thanks for reading.